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  #1  
Old 01-31-2010
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Sundren v1.07

New updates for Jan 31st, 2010:

- New alternate mirror for all Sundren files (autodownloader now has two hosts)
- Aquor has been modified & improved
- Necropolis now should be explorable up until level 2 of the interior
- New puzzle/boss for level 1 Necropolis
- New join quests for Triumvirate, Helm, Corps De Grace
- Various bugfixes
- New flag capture system for factions, capture a flag from an enemy base and bring it to your own for earning reputation with your faction!
- Changes to potion/wand/scroll scribing (see here)
- Cold Climb improved gateway to Wyntir Manor and unlocked gate. Anyone can enter now.
- Fixed bridge in Cartel Lair over underground river. Should not have walk issues anymore or red pixels.
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Last edited by Phantom Lamb; 02-01-2010 at 02:40 PM.
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Old 01-31-2010
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I'm working on necropolis piece by piece, so... probably sometime this week you will be able to go through whole interior.
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Old 01-31-2010
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Is the difference of the faction settings of the undead in the exterior necropolis and the undead in the interior necropolis intentional?
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Old 01-31-2010
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sweet! thanks for the updates!
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Old 02-01-2010
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Banners can be captured at the primary faction location. Those are the Church of Helm (just outside), Nexus Great Hall, Druid Glade, Exigo Trade Post (near the pawn shop building), Thayan Enclave (gate & stairway in Aquor), Gate of the Sunderer (near the Legion barracks), and Schild Mountain (at the top, but outside the cave).

There is a cooldown timer on them. Additionally, you cannot carry any more than one flag, cannot trade them, and cannot place them on the ground (this is to prevent abuse).
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Old 02-01-2010
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Helmite: Shit, we have to fight our way through Mossdale! We will all die!

Banite: Hey dude, lets go to town and steal that flag. My dinner still needs 5 minutes till it is ready.

Great balancing work!
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Old 02-01-2010
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Maevan, I lol'ed.
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Old 02-01-2010
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Maevan, while funny, is greatly misinformed :/

We have not implemented banners in non-hostile areas. There will be defendable, faction v. faction locations down the road, but this banner system isn't it.
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Old 02-01-2010
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Banner Capture Outline

For now, these banners are in hostile locations. Banners are staked out in the heart of hostile enemy bases -- not player-controlled factions, but ogre caves and orc forts. Defendable faction locations will come down the road, but this system is not intended to pit much faction vs. faction conflict.

Try not to think of it like "capture the flag" as a game. It's a morale boost and a demonstration of strength to break into the enemy fortress, pull down their flag, and display it at your headquarters. It tells the people that you're strong enough to route the enemy. It boosts your reputation score.

There are two areas that mix hostile areas with faction defense: Veritas and Cartel territory. While some patriotic gung-ho types might go after someone who took down their flag, it is only a flag. It's not like TFC2, where you must go all out to stop the flag from being captured. The focus would be on stopping the invasion in most cases, not on getting back your flag.

With that in mind, we WILL have a better system down the road for situations like this where you are defending a faction-controlled area. For now, if you're Cartel or Veritas, have fun with it. You can try to defend your flag, but envision it as defending your base instead. There won't be much support for regaining flags until we address a new faction v. faction system down the road.

Banners are located in the Viridale villages, Cartel territory, Slitherscale caves, Necropolis territory, Shekinessi caves, Veritas fortress, Bloodmaim fortress, and Argyle Keep. They are only of value to characters IN a faction.

Any number of factioned characters can capture a single flag, but you can only capture one flag every two hours or so. Additionally, you cannot trade or drop flags, nor can you carry more than one at a time.

Return the flags to your main faction's HQ, not your subfaction. I may add more support for this down the road, but for now, only the Church of Helm, Thayan Enclave steps, Gate of the Sunderer, Cartel hideaway, Druid Glade, Nexus, and Exigo Trading Post are capture points. They are redeemable for 10 - 40 rep points.



Enjoy! There WILL be lots more to come. Our focus will be faction vs. faction in the coming months, but we need to implement join quests for all our factions first.
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Old 02-01-2010
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New Join Quests and Faction Stores

Join quests have been added for Temple of Helm, Corps de Grace, Triumvirate, Exigo Syndicate, and Nature's Vanguard. Look for NPCs with yellow names for these quests.

If you have bugs to report for these, let me know. Keep in mind, some factions won't take you if you don't meet certain requirements (god worship, alignment, minimum level, etc.).
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