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  #11  
Old 11-11-2015
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Originally Posted by Saulus View Post
I've spent all my time modifying my power armor. It's awesome the customization.

Jumping off a building and landing on the ground like Thor's hammer, gibbing raiders into little bits is very appealing.
The Pain Train Feat ... THE PAIN TRAIN FEAT! <3
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  #12  
Old 11-14-2015
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I can't get enough of this game

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  #13  
Old 11-14-2015
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Ended up ragequitting the toolset today so thought fuck it, see what all the fuss is about.

First impressions...

Fallout is a great franchise and I love the shit out of it. It was the first game I ever bought a new PC for, I got to play the demo on a friends PC and had to save like crap in order to afford a new Pentium PC just so I could play Fallout - My old 486DX just couldn't run it.

To put it mildly, I'm a fanboy. I've still got the CDs for both the original games and Fallout Tactics (hairy deathclaws?) and still play the shit out of them when bored. If there were two games that I'd drop every other priority and go work on content for it'd be Fallout, or XCom (TFTD, I heart you so very much).

So, Fallout 4.. Yeah. Great IP behind it.

Shame the game is an ugly looking, badly performing, bug ridden, RPG-lite tediumathon.

The Post apocalyptic Sims meets Minecraft (but uglier), strips out even more RPG elements than the last two Bethsoft predecessors and tries to be an FPS (in much the same way as my 6 month old tries to speak Shakespeare by making burbly sounds and dribbling).

Bethsoft. You're a sack of cunts and you've managed to make a lot of money by fucking up some great IP.
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  #14  
Old 11-14-2015
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I enjoyed the first XCom more then terror from the deep, you didn't have to worry so much about the mind control from the start. Had all these soldiers in my sub who can't shoot straight, carry weight nor throw gernades but hell they have strong will power and not getting charmed.
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  #15  
Old 11-14-2015
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Wow Doubt. How do you really feel? LOL. Sounds like you might be at risk of becoming an old man.

Honestly? It's pretty RPGish still, I'm glad they called up Id and asked how to make good gunplay, it totally outclasses Fallout 3/ New Vegas in terms of impact and animation.

I'll post some screens, I agree up close a lot of textures are somewhat lacking, but the vistas in the game are rather good.
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  #16  
Old 11-15-2015
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I ragequit fallout 3 beacuse it had so few qeusts, so few npc, and soooo much wasteland where those bears could charge you miles away. Fallout is dead as an RPG.
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Old 11-15-2015
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I ragequit fallout 3 beacuse it had so few qeusts, so few npc, and soooo much wasteland where those bears could charge you miles away. Fallout is dead as an RPG.
There's 106 quests in the game. Don't run in a straight line through story and actually explore the wasteland and you should be fine next time you play.

http://fallout.wikia.com/wiki/Fallout_3_quests

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Old 11-15-2015
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I haven't played it much, but I am VERY happy they went with voiced protagonists. Courtenay Taylor's ability to convey emotions (gimme back my son enraged or hopeless, happy, etc) gave the character life that wouldn't have been there with text dialog (at least in the context of everything else being voiced) I am surprised and pleased with this development.

And have very much enjoyed the overall gameplay, another one I'll probably hold onto and play for a very long time.
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  #19  
Old 11-16-2015
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There's 106 quests in the game. Don't run in a straight line through story and actually explore the wasteland and you should be fine next time you play.
I did play the entire game, but got fed up with those add-on packs, that just added more blank npc and more guns. 106 quests might seem like a lot, but not on that scale the wasteland is in 3D. I spent ages running around visiting so many sites that had literally no other content than stuff trying to kill you, or loot to be looted...
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  #20  
Old 11-16-2015
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Originally Posted by Saulus View Post
Honestly? It's pretty RPGish still, I'm glad they called up Id and asked how to make good gunplay, it totally outclasses Fallout 3/ New Vegas in terms of impact and animation.
A long time ago I worked on a stud farm that had a livery yard. A strange job, but one of the pervading memories, aside from being splattered with pretty much every type of fluid known to horsedom, is the way a lot of horsey people treat shit.

"It's not as bad as dog shit" They'd say as they bare-handed horse crap out of the sawdust, oblivious to the many parasites and unpleasant stuff horse shit contains. "and it smells better than cat shit."

I see the same with the Fallout 3 comparison; yes it's better than some shit, but when all is said and done it's still shit itself. The fact they spent so long gushing over how id helped and how it was modeled on (and implied as good as) Destiny really doesn't help. Unless they were to busy being 'inspired' by day-long play sessions of Destiny to implement much?

If Fallout 3 was a substandard RPG apologizing for itself trying to be a shooter, then Fallout 4 is a substandard shooter apologizing for trying to be an RPG. Skills, decent conversation system, non-combat resolution options - All gone.

Bethsoft are much, much better and marketing and hype than they are at producing a good product. Fallout 4 is a great IP, hamstrung by a being glitch filled, bug ridden sub-standard shooter with RPG-Lite elements, a fucking awful dialogue system (the voiceovers are good, but for fucks sake that conversation system is absolute shit) and visuals that would have looked good/great if it had been released 4-5 years ago.
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