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  #11  
Old 06-11-2015
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Beholders and a Tileset, which makes me suspect tilesets and so on will be microtransactions/DLC based going forward.
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  #12  
Old 06-12-2015
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what about http://shardsonline.com/ ?
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  #13  
Old 06-13-2015
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I wasn't convinced about it during the kickstarter and I remain unconvinced now.

That said, if it can live up to its own hype and loose the Unity Look (the gaming version of the Innsmouth Look) then it could have potential. It's in the very early stages of development though so who knows what may happen between now and launch, or how their schedule will shift.

Ultimately though, would you rather wait a year or two to buy a product in the hope it's suitable, or spend that time building something utterly tailored to your own needs?
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Old 06-13-2015
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While building tailored to our needs would be awesome, using a platform that such as shards or D&D, would enable for more new players to find out about Sundren.
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  #15  
Old 06-15-2015
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There are pros and cons to any approach.

Something like SC, NWN and Shards would give you a pote tial userbase, but you'd only be a single server amongst the many servers being developed on those platforms.

Going it alone means you'd have to work harder and do the legwork yourself or develop a fanbase solid enough to spread the word. Potentially though you could reach more people directly if your project made the news sheets or managed to get the Steam Greenlight.

There is a huge difference in workload of course, pre-made solutions such as NWN and the like come with a vast amount of pre-made content, models, textures, music and sound effects the value of which is hard to over sell. Developing something independently of an existing game means a lot more work, while their are free-to-use licences for many models out there relying on that stuff to provide a comprehensive and cohesive look isn't going to work. That isn't to undersell the amount of effort required to get something like an NWN server up and running, back at the start the servers initial team were putting 20-30+ hours a week into the setup in addition to having full-time jobs and families. There comes a point where you need to ask yourself, would I rather invest all this time, money and effort into something for someone else's product, or would I like to invest it in my own product?

Mechanics, someone else's setup will inevitably come with mechanics that aren't what you need or want, so you'll end up forced into accepting something you don't want or have to come up with often complicated workrou Ds. Of course the payoff is that you'll also have loads of systems in place that you don't need to worry about.

Liscensing is another issue, SC would mean you could use the FR setting and D&D brand for your server without issue, always a crowd pleaser and a well known symbol. Shards and anything you develop independently however could not use either lest you rouse Hasbro and incure the wrath of their IP and liscensing departments.

This touches on money. A contetious issue if ever there were one. Running a mod, be it NWN, SC or Shards will means using someone else's platform and the licences that go with it, this means essentially giving up control of your IP and no making money (though you can ask for donations for sever upkeep, though even that is a bit of a grey area), it'll only ever be a hobby for the modders to invest in. Of course, as the debarcle on Steam showed recently only disgustingly scummy and black souled sellouts would want to dare charge people for their work, even if it was legal. If people want to play on your server they need to pay someone else.

Your own product is a different matter, for a start the internet views Indie developers with some enthusiasm and tends to support them, unlike those outrageously demanding modders who fancy reimbursement. If its a product and IP you've developed yourself you can take full advantage of it, perhaps even merchandise it (t-shirts and alike. Fairly common but a simple way of raising funds with tangible returns for the buyer. If people want to play on your server they pay you, money that you can then use to fund further development. I know if I could afford to take a 50% contact at work to develop games as more than a hobby I'd do it, I can't see that ever happening as a modder.
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Old 06-15-2015
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We just need a philanthropist who plays Sundren and wants to fund a team of artists. LOL.

Games like these are interesting, but I don't ever see a scenario where Sundren would become a mod for another game again. Perhaps it's own stand-alone game one day, but right now I'm focusing on other pursuits.

NWN2 will be as good as it gets for some time I imagine, but it's nice to see people still playing and enjoying what we have been able to do. I just don't have the heart to deal with another bug that may be an 'engine limitation' again.
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  #17  
Old 06-19-2015
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http://www.pcgamer.com/sword-coast-l...are-promising/
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  #18  
Old 06-19-2015
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Still all live though, no sign of an actual toolset yet.
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  #19  
Old 10-21-2015
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Well, it's out and the reviews are... Mixed. At best.

Pros seem to be that it's RPG-lite nature means you can enjoy it without needing to invest time or effort.

Cons seem to be an utter lack of depth, duller less fun Diablo 3 esq style combat, total lack of toolset or creation capacity beyond randomly generated dungeons.

Glad I didn't bother pre-ordering, what a waste of cash.
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  #20  
Old 10-21-2015
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I'm hopeful for Shards if only because if it's successful, other gaming companies may take notice and put efforts into toolsets for their games. Kinda sad cause toolsets were sorta an indie thing that were wildly popular when I was a kid, I know anyone who played Starcraft probably spent a great deal more time online playing custom maps then anything else.

Sad that Neverwinter Nights was basically the first and last I heard of this sort of thing outside of MUDD's.
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