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  #11  
Old 09-05-2007
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through the trade tier...I never thought of that...doh! So I World map to the trade tier, do an exit in the South section towards the town and am in the North part of the city? I'll give it a try when next on.
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  #12  
Old 09-05-2007
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Originally Posted by Eternal Serf View Post
Eh? I enter in the South gates, and the temple is in the Northern part of the city area, you have to go down the stairs, back up the stairs, down a narrow street. Am I thinking of a different place? When I do this by point and click in walk mode it takes about 2-3 mins on average. Can you enter the city map from a different area or something? Maybe I'm just confused or something...wouldn't suprise me any...
I think you're thinking of another zone.
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  #13  
Old 09-06-2007
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sigh most likely...or I just keep getting lost and confused. Seems to happen a lot in NWN2 for some odd reason I have a problem getting my bearings in the game, not sure why I never had a problem in NWN1.
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  #14  
Old 09-06-2007
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I'm not sure why either, especially when you have hit "M" and have a gigantic map.
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  #15  
Old 09-06-2007
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The changes sound fantastic and I will definitely visit the bank at the temple of Waukeen. I always thought the temple of Waukeen was in the trade tier, down the stairs, but I probably got lost, LOL?

Will you be able to run back to the spot you died and recover your dropped gold, well, if you are stupid enough to court death again?
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  #16  
Old 09-06-2007
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I planned to have coins drop to the ground, but they don't yet. I gotta make a custom placeable to make it work, which I'll be doing tonight. Right now it's just vanishing. When the placeable is on the ground it'll appear as a bag on the ground that, when emptied, will vanish.
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  #17  
Old 09-06-2007
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Originally Posted by GodBeastX View Post
I planned to have coins drop to the ground, but they don't yet. I gotta make a custom placeable to make it work, which I'll be doing tonight. Right now it's just vanishing. When the placeable is on the ground it'll appear as a bag on the ground that, when emptied, will vanish.

And the Thieves of the world now adapt their thievery to include simply talking an over-confident and well-funded adventurer into a situation with death as the only outcome.

Eeeeeeeeexcellent....
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  #18  
Old 09-06-2007
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And the Thieves of the world now adapt their thievery to include simply talking an over-confident and well-funded adventurer into a situation with death as the only outcome.

Eeeeeeeeexcellent....
"Auuww, those zombies? They're pushovers! We'll be past them in no time.

You've, uh, got a mace equipped... right? Right. Good."

So many possibilities.

For curiousity, do coins drop on PvP death as well?
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  #19  
Old 09-06-2007
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"Auuww, those zombies? They're pushovers! We'll be past them in no time.

You've, uh, got a mace equipped... right? Right. Good."

So many possibilities.

For curiousity, do coins drop on PvP death as well?
undecided. I don't like to reward pvp'ers needlessly. To me PVP should always be it's own reward unless the system is designed for PVP. We havn't gone to great lengths to put players against players so...
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  #20  
Old 09-06-2007
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I cant find any lizards! Ah, Found it. They took over Sestra caverns. OMG GUYS GO KILL EM THEYRE SOO UBER EASY! *Bluff check 1.* Lets just say necropolis is easier O_O
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