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  #21  
Old 11-13-2013
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Originally Posted by sonuvalich View Post
Munchkiny question: if we humans choose a +2 stat boost to Int, will we get retroactive skillpoints?
I also have this question!

Awesome work, Sundren Staff. Thank you.
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  #22  
Old 11-13-2013
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Just a heads-up: the server is treating the new subraces as invalid modifications and booting/eating the characters, so any attempt to make a new PC with these subraces will fail. We'll get it fixed asap.
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  #23  
Old 11-13-2013
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The new Argyle area is very nice! I was pleasantly surprised that it doesn't have any spawns, not sure if that is the intent or if it is just unfinished. Anyway, nice to have another uninhabited area to carry out secret meetings/ambushes/battles etc

I don't know if it's just me but the area in Mirakus post where the Exigo merchants are is non-traversable. I downloaded the Mirakus file via Lotus's dropbox link.

Wow, and those race changes are great! I'm not sure how my character is going to get fixed since they got a +2 Int boost but no extra skill points. Will talk to a DM about it ingame I guess.
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  #24  
Old 11-13-2013
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You'll receive the skill points the next time you level up.
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  #25  
Old 11-13-2013
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To qoute from Calvin and Hobbes:
Quote:
This is so exciting I have to go to the bathroom!
Going on what Thaelis said, We get the ability change to the specific ability changed? I can't really use +2 int as an elven ranger that much, but I can't get a +1 bonus to my dexterity instead? I know it's cheesy, but these things do make a difference when you assign and plan abilities at character creation.
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  #26  
Old 11-13-2013
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Quote:
Originally Posted by thaelis View Post
The new Argyle area is very nice! I was pleasantly surprised that it doesn't have any spawns, not sure if that is the intent or if it is just unfinished. Anyway, nice to have another uninhabited area to carry out secret meetings/ambushes/battles etc
*Proceeds to have fun in her new scheming point.*
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  #27  
Old 11-13-2013
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The int and skill bonus thing is just a case of speaking to a DM.

The non human skill bonuses are racial and not interchangeable unless stated in the op, only humans get the ability to assign their +2 as they wish.
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  #28  
Old 11-13-2013
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A quick log in determined that my +2 int had happened automatically - which is pretty nice! I had imagined that all present characters would need to bug a dm, nice one!

And the shrine to Sehanine moonbow is in! Huzzah! Now I'm only waiting for Rangers to get access to her as a deity, so I can pray at the site too!


Quote:
The non human skill bonuses are racial and not interchangeable unless stated in the op
Quote:
these things do make a difference when you assign and plan abilities at character creation.
So I'm stuck with way too many skill points and intelligence, when I could have had 12 charisma instead of 10 fx? or 19 dexterity instead of 18 presently? That does put a damper on my enthusiasm.
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  #29  
Old 11-13-2013
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Quote:
Originally Posted by Farmboy2003 View Post
To qoute from Calvin and Hobbes: Going on what Thaelis said, We get the ability change to the specific ability changed? I can't really use +2 int as an elven ranger that much, but I can't get a +1 bonus to my dexterity instead? I know it's cheesy, but these things do make a difference when you assign and plan abilities at character creation.
Check the Wiki mate, the races have all been Pathfinderized. Both Gold elves and Moon Elves can be decent wizards now as they both get the +2 Int (thank the Seldarine). Humans are the only race which can choose their +2 ability boost. In exchange, non-humans have any choice of favoured class, same as Humans.

What you might find weird is that Gold elves have +2 Int/Wis -2 Con instead of their usual +2 Dex/Int -2 Con in Pathfinder. I think a better approach might have been to scrap their keen senses (+2 Spot/Listen/Search) and give them a +2 bonus to Spellcraft/Concentration/Know:Arcana instead.
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  #30  
Old 11-13-2013
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Half elves are also able to assign their +2 wherever they wish. Which is nice.
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