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  #11  
Old 10-31-2013
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Sounds very intriguing! Looking forward to see it in action.
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  #12  
Old 10-31-2013
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This is extremely appreciated guys. Looking forward to how this effects role-play, with no more guessing or vague sums being allotted to every settlement.

I realize the staff is busy hammering this all out into even finer detail, but is there any thought being given to factions outside the government of a city or settlement? It would be very helpful to have more precise numbers or, at the very least, a power score relevant to cities and other factions for comparison.

Enabling faction head honchos to weigh their support and calculate risk based on this would be fantastic.
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  #13  
Old 10-31-2013
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To be fair one can get very rich by adventuring. Problem is most usually become monster fodder or retire before finding that awesome ancient artifact worth millions of gp.
That and the number of high level characters is supposed to be very low, otherwise you'd just have a bunch of level 17+ wizards stopping time and wishing themselves into millionaires.
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  #14  
Old 11-01-2013
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Well done. This information is certainly helpful when negotiating trade with various towns and their senior representatives.

Cheers!
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Old 11-01-2013
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Originally Posted by kuscotopia View Post
Damn....Maybe Murin can brew barrels of beer with potent dwarven aphrodisiacs.

In all seriousness though, bravo to the staff. This couldn't have been an easy process.
Whurest population = 497, sorry Kusco!

On another note I think this is a fantastic idea.
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  #16  
Old 11-01-2013
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Wow. Very impressive work, staff. I like.

I also thank GBX for addressing my first question in an implied fashion in his Economy Guide. I take from it that Avanthyr may contain at least one brewery, but not sufficient for a population of 4,000 plus sales to adventurers. Plus I've always had my concerns about grain supplies following the loss of Sestra and the valley getting overrun.

Murin is not my current primary PC, but what negotiations and planning did take place represented in-game actions and effort by House Meriadoc. So I would want it taken into account for them to a certain extent.
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  #17  
Old 11-01-2013
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With regard to troop and population numbers, can you pretty please give Sundren half a chance at not being completely taken over by the Black Hand? 'cause that seems to be the direction the plot is headed.
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  #18  
Old 11-01-2013
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Originally Posted by Elusa View Post
With regard to troop and population numbers, can you pretty please give Sundren half a chance at not being completely taken over by the Black Hand? 'cause that seems to be the direction the plot is headed.
What 'seems' and what 'is' are often two very different things. But we're here to facilitate player plans and involvement. So, if the BH wins, it won't be because of us.
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  #19  
Old 11-01-2013
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Originally Posted by [DM] Grinning Death View Post
What 'seems' and what 'is' are often two very different things. But we're here to facilitate player plans and involvement. So, if the BH wins, it won't be because of us.
This is something I would like to address too. Because I play an evil PC and am really involved in what my faction does. I an only echo what GD is saying, because I have worked my but off in every plot that I am involved in. That means from top to bottom. There are few DMs that I don't bounce ideas off of and work on the strategy that I am going to be taken. To think that any of us in the BH have not failed in a plot is insane, because I know I have personally.

The point is, be involved with the faction you are in make plans, if you are like me make 10 plans and run them through the DMs, and hope that one sticks, and that you can successfully take all the steps to complete it. Not only that make sure you don't get discouraged when something doesn't go the way you plan it. I know I have had to change my plots on the fly at times, and roll with things when I have a minor setback. Because no mater how detailed we plan something it will never go that way all the time.

So if you are upset of the way things are going, plan to change them, because the DMs only help facilitate them. I am always a will participant in a game of chess, and know that if it is against the BH, I will be planning my own defenses and counter strikes, it is not the DMs.

That is it for my rant, I hate having to do this on my IPhone.
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  #20  
Old 11-01-2013
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I'll defend the Black Hand. I'm really new to a lot of this DM involvement stuff. I've never actually played a character who had the ability to alter things the way he can. So, I've made several mistakes, both as a player and as a character. That being said, Aquor has given me some insight as a player and I've been able to turn that into some decent RP, at least I hope so.

As GD said. It's player driven.
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