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  #21  
Old 10-04-2013
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thaelis thaelis is offline
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Note - Do not go to this area unless you are level 18+.....or a badass.
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  #22  
Old 10-04-2013
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Originally Posted by thaelis View Post
.....or a badass.
*Argyle Keep: Now approved by
*
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Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive

Grid vs. Squeegle, not Good vs. Evil

Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.

Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
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  #23  
Old 10-04-2013
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Hi,

I would recommend cautious approach in the new area, because I'm definitely not a good spawn maker, so some DM will hopefully take a look at it.

There are just two spawns at this moment and the castle itself is empty. In the next version there'll be spawn based on the old retired Veritas guys. I've tested it and it seemed OK to me, but again some DM should check it and tune it down, for my estimate in this area is, as mentioned above, not good at all.

My intention was not to make it too hard in comparison with the rest of Argyle just a one notch above it, not a skyrocketing jump.

Cheers.
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  #24  
Old 10-04-2013
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Sounds perfect to me!
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  #25  
Old 10-04-2013
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Thank you Tupoun for making Sundren even better. I walked through the new content and it is outstanding!

Por la Server!
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  #26  
Old 10-04-2013
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Thank you, Tupoun
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  #27  
Old 10-04-2013
Raksha Raksha is offline
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Oh, the memories ... the long walk through the breaching and blade barrier traps ... the mobs of tower-shielded Guardians ... the Spellbreakers.

The castle itself is beautiful -- big thumbs-up! I just wish NWN was a better PvP playground because it would be so much fun to bounce around on with a slightly better engine.
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  #28  
Old 10-06-2013
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Finally got around to checking this out and I thought it was beautiful. Love the feel of the zone, short and sweet but plenty of nooks and crannies. I enjoyed fighting those spawns too, my only desire was for more things to fight, which is in the pipework. So two Thayan thumbs way up Tupoun!
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  #29  
Old 10-06-2013
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Yeah its really nice! Some archers on those battlements would be scary as hell for melee guys trying to get close on their own. Especially if the gate was barricaded and had to be smashed down/destroyed with spells first before you could get inside and get to them. That would be sweet.

The spawns aren't overly tough, its just that the first time I went there was with my Wizard, and those guys have Spell Resistance and +23 Reflex save. I just couldn't hurt them at all.
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  #30  
Old 10-06-2013
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Quote:
Originally Posted by thaelis View Post
Yeah its really nice! Some archers on those battlements would be scary as hell for melee guys trying to get close on their own. Especially if the gate was barricaded and had to be smashed down/destroyed with spells first before you could get inside and get to them. That would be sweet.
Get some Spittlefist engineers in there!
five minutes of smashing the gate -> *click* gate swings open slowly for thirty seconds before slamming shut again
__________________

Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive

Grid vs. Squeegle, not Good vs. Evil

Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.

Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
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