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  #21  
Old 11-01-2013
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We are using numbers and statistics for more than just player involvement too. It helps keep DMs on the same page.

For anyone who has been a DM on a server, you'll probably nod your head in agreement to this, but when you are DMing in Sundren it is nothing like pen & Paper. In P&P you can simply make up things whenever and it'll be valid because you are the only DM, but when you have a staff of DMs trying to tell the same story, things can become out of sync.

We try to coordinate as best we can but sometimes things are just lost in translation. Just to give you an idea, someone didn't know Blackwood had a leader that wasn't Jamahrri. Why? Because we wrote that info two years ago and the post got pushed to history.

It's very easy for a small thing or miscommunication to spread to everbody, so concrete information helps us and it helps you as players to decide how best to help your factions.

Now, I wanted to to point out that I tend to look at dungeon crawling as quasi-OOC. What I mean by that is, if we total the number of bloodmaim and argyle demons, spittlefist goblins and more players have slain over the years then Sundren would be cleared out of all evil a long time ago. It's be a funny history book if it read "And so the demons all came at the heroes in groups of 3 for an eternity until the abyss was empty".

Certainly players are welcome to say they killed demons and what not, but we're not using Dungeon Crawling in any metrics for that reason. We will, however, have some stats on these places so they can be used in plotlines and feel coherent with the rest of the server.

Also, we did scale up gold to pretty much be copper, Laurk. This wasn't merely because players had a ton of gold, but also because we can't represent copper and silver in prices otherwise. 7 gold for a pint of ale, you just spent someone's monthly income.

I personally want to give the staff a round of applause, because they've all been pitching in a great deal to add to Sundren, and sometimes tons of it is behind the scenes where players don't tend to see so it goes without that fuzzy feeling when players get to enjoy it.
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  #22  
Old 11-01-2013
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Originally Posted by GodBeastX View Post
Also, we did scale up gold to pretty much be copper, Laurk. This wasn't merely because players had a ton of gold, but also because we can't represent copper and silver in prices otherwise. 7 gold for a pint of ale, you just spent someone's monthly income.
So, if a Heavy Wagon costs 100gp in Pathfinder it would be about 10,000 Sundren "stags" right? And a Sailing ship (10,000gp) 1,000,000 stags.

I've often wondered why adventurers don't just start up businesses with those ridiculous amounts of gold. I guess that's why!

Or were you just throwing out a ballpark figure there? I think x20 or x50 would probably be enough, x100 does seem a little excessive, since it puts buying some things (e.g. the sailing ship) out of reach of almost all players.
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  #23  
Old 11-01-2013
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Originally Posted by thaelis View Post
So, if a Heavy Wagon costs 100gp in Pathfinder it would be about 10,000 Sundren "stags" right? And a Sailing ship (10,000gp) 1,000,000 stags.

I've often wondered why adventurers don't just start up businesses with those ridiculous amounts of gold. I guess that's why!

Or were you just throwing out a ballpark figure there? I think x20 or x50 would probably be enough, x100 does seem a little excessive, since it puts buying some things (e.g. the sailing ship) out of reach of almost all players.
It's not exactly 100 to 1, but it HAS been scaled up. I think it's actually 50x right now.
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Old 11-01-2013
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Something along those lines, but it's not that high. I think the standard average income for a healthy city is around 400 stags per month
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Something along those lines, but it's not that high. I think the standard average income for a healthy city is around 400 stags per month
You mean for an individual, not the city
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  #26  
Old 11-01-2013
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What he said ^
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Old 11-01-2013
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With regard to troop and population numbers, can you pretty please give Sundren half a chance at not being completely taken over by the Black Hand? 'cause that seems to be the direction the plot is headed.
I know this is off-topic, but I find this statement alarming. My glance at the wiki gives Sestra a population of 1,215 while Sundren City has over ten times as many citizens. Both militaries sounds roughly evenly matched. So in that regard, I cannot see the Hand completely taking over in a 1-on-1.

The difference is, I see the Hand working to make allies and to stamp down rising threats that could later be deciding factors in (i.e. Byrun and his rag tag army of inbetweeners.) I have not seen as much of this from the "good guys" lately and it sometimes seems like there is an attitude of the good guys should win because they are the good guys, and it's the staff's fault if that doesn't happen. However, the good guys also don't involve me in their plans because I am a bald bastard, so I may be missing relevant data.

Regardless, I think "victory" in terms of who runs the valley is a complicated assortment of variables. The biggest factor seems to be the number/ferocity of active players in a faction. You also have to include the practicality of the schemes the players utilize, the effects of OTHER players' schemes which can have ripple effects on your own, and what makes for a good story. If this is like "The Avengers" and the good guys win solely because they are too awesome for overwhelming odds to matter, I see a lack of narrative. If the good guys suffer heartache, defeat, loss, and grievous injury and then overcome it...it makes the final victory so much more meaningful.

So rant aside, I appreciate the staff's metrics here. Empirical data is never a bad go-to source for a starting point in scheming. Now I can tell at a glance what sort of odds I would face if I wanted to start strategizing a siege of Port Avanthyr or the liberation of Sestra to not have a go-between blocking our worthless lizard-infested mining operation. Then I can figure out whose palms to grease, what enemies to engage in misdirection and subterfuge, etc. And then with all that math and RP intent, I can dive in and see if it goes tits up or not, which is where I find the fun to be in machinations: trying to ride the lightning.


(P.S. I do love the Avengers and Whedon, but there are some big holes in that movie that I overlook every time simply because of all the ass-kicking fanboy-placating action I wanted to see)
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Old 11-01-2013
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I so want to elaborate on Liches point, but this isn't the thread for it. I'll just say I agree him. The DMs are working hard on getting us information. It's up to us to use it.
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  #29  
Old 11-01-2013
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Good guy role-play is certainly being done to help create buffers against Black Hand, bald guys certainly aren't in the know. But as a disclaimer for those that seem to miss this role-play, generally neither are non-faction oriented characters.

It's not the purpose of this thread to argue this sort of thing, but different factions are working hard to ensure the balance remains balanced until such time that they're ready to tip it. It's awesome that the DMs are supporting this by adding numbers to help make such efforts relevant and cohesive.

So, again, thank you DM staff. It's much appreciated.
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Old 11-01-2013
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Originally Posted by Elusa View Post
With regard to troop and population numbers, can you pretty please give Sundren half a chance at not being completely taken over by the Black Hand? 'cause that seems to be the direction the plot is headed.
What's wrong with decorating the cities in black, green, and red and giving you some dead friends to play with?
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