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View Poll Results: What would you like to see the most?
New Dungeons 4 8.16%
Classes/Spells/Feats 9 18.37%
More loot drops 2 4.08%
More DM Interaction 12 24.49%
Pre-planned events 7 14.29%
Additional models/clothing/appearances etc 5 10.20%
Puzzles/Skill checks in areas 6 12.24%
Quests 4 8.16%
Voters: 49. You may not vote on this poll

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  #1  
Old 01-13-2012
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What would you like to see the most?

It's been awhile since we've polled, and while people may not know everything coming in the new update, I am still curious to see what people would like to see the most.

Obviously with a volunteer group we must have tighter priorities otherwise nothing would ever get done. If you could see just one thing added, in terms of new content, what would it be?
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  #2  
Old 01-13-2012
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Interactive stuff! Locks, tricks, traps, skill based dungeon progression (such that the average character cant take a 1 point dip to proceed).

Most people take 1 point in lockpicking to get through the spittlefist caves. I feel there should be more circumstancial checks to make your way so DM's arnt always required for flavour. The ones with the climbing/swimming/balance checks are appreciated but I feel there should be more!
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Old 01-13-2012
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Agreed, I would also like to see some more puzzle based things, perhaps not requiring a specific class, like the Necropolis one but still something to fiddle with is always fun.
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Old 01-13-2012
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Added puzzles to poll options.
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Old 01-13-2012
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Originally Posted by Thief Of Navarre View Post
Interactive stuff! Locks, tricks, traps, skill based dungeon progression (such that the average character cant take a 1 point dip to proceed).

Most people take 1 point in lockpicking to get through the spittlefist caves. I feel there should be more circumstancial checks to make your way so DM's arnt always required for flavour. The ones with the climbing/swimming/balance checks are appreciated but I feel there should be more!
Skills based challenges then? I agree these are lacking.
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Old 01-13-2012
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I would also suggest more quests.
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Old 01-13-2012
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More interactive area design that uses class archetypal skills, like Argyle has the Hells Maw Tavern store and the conversation with the Mages of the Astral Reach via Spellcraft. Maybe a Knowledge: Religion in an undead dungeon might reveal an extra optional boss at a statue/altar, or Survival might reveal a mini-boss patrol out in the woods. More secret(spot)/jammed(strength)/arcane marked or passworded(int/decipher script) doors to optional areas and treasures. The new quest system. Repeatable quests that replace or compliment flag runs for all factions. Better drops for all bosses 100% of the time, with a chance for stellar drops.

While we are at it, I'd just like to say that I wish that it were possible to have an entire area layout that loads the moment you enter the area. A dungeon/map/hideout that is completely flesh out from the first step in that has scripted patrol routes and mild AI reaction that could potentially run to or call for help from the other patrols in other sections/rooms. Or even simply a chance for another spawn to make a listen check and arrive 1d4 rounds later to join the fray. That's one of the really big things I miss from pen and paper.
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Old 01-13-2012
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I fully back having more skill based stuff in dungeons and the world in general - Stuff like that is why I love DnD, not the tedious click'n'wait combat of NWN2.

But, for the sake of being different, I'm going to say Classes/Feats.

I would really love to see one or more classes (preferably mostly mundane ones) that are specific to each faction, representing a part of the general direction of that faction and showing what specialist training that each faction has to offer those who join up.

A smattering of new feats would also be nice, again aimed at the non-magical classes.

Oh, and to encourage non-evil haflings I suggest we impliment the Aglarondan Griffonrider.

And the Bear Warrior.
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  #9  
Old 01-13-2012
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Quote:
Originally Posted by Satoshi View Post
More interactive area design that uses class archetypal skills, like Argyle has the Hells Maw Tavern store and the conversation with the Mages of the Astral Reach via Spellcraft. Maybe a Knowledge: Religion in an undead dungeon might reveal an extra optional boss at a statue/altar, or Survival might reveal a mini-boss patrol out in the woods. More secret(spot)/jammed(strength)/arcane marked or passworded(int/decipher script) doors to optional areas and treasures. The new quest system. Repeatable quests that replace or compliment flag runs for all factions. Better drops for all bosses 100% of the time, with a chance for stellar drops.

While we are at it, I'd just like to say that I wish that it were possible to have an entire area layout that loads the moment you enter the area. A dungeon/map/hideout that is completely flesh out from the first step in that has scripted patrol routes and mild AI reaction that could potentially run to or call for help from the other patrols in other sections/rooms. Or even simply a chance for another spawn to make a listen check and arrive 1d4 rounds later to join the fray. That's one of the really big things I miss from pen and paper.
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If you could see just one thing added, in terms of new content, what would it be?
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