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View Poll Results: What level range would you like the next dungeon to cover?
5 - 6 14 16.67%
7 - 8 20 23.81%
9 - 10 15 17.86%
11 - 12 18 21.43%
13 - 14 27 32.14%
15 - 16 11 13.10%
17 - 18 7 8.33%
19 - 20 9 10.71%
Multiple Choice Poll. Voters: 84. You may not vote on this poll

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  #21  
Old 03-05-2010
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A lot of good points are made here. I would have to say levels for different character types have easier times with different things. My dwarf (cleric) can rock up to and through Mossdale. My fighter needed more help, but with help has the damage output to go thought Veritas and Zinc mines.

In general independent to how you slice it, I would think something between the Cartel and the Veritas. Perhaps something between Mossdale and the Cartel.

I do think that the current areas require different parties for all to make it through, assuming you can find people to venture with. Sense the campfire has been done away with it seems one simply has to wait by the area for others to come along. Not complaining I think it is more realistic for everyone NOT to sit at the same campfire, just an observation.

BedlamX make a good point that there is not much of a mix skill set in the areas (sorry if I miss understood), thus not much diversity in parties. In PnP we always had 1-2 fighter types, thief, cleric and/or magicuser.

It would be cool to require a rogue to go beyond a certain point, but require fighters to get to that point and have some other requirement that a mage/cleric can only get though (requires fire or something, perhaps concentration).

There are many areas I have not found parties to venture in (perhaps it is the time in which I can log in) so the above is based on limited exposure.
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  #22  
Old 03-06-2010
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Id' say all of the above, I'd like to see a persistent dungeon who's critters scaled with level. If not that the 13-14 range because leveling really slows down past the initial quests around level 10 and this would add a bit of variety.
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  #23  
Old 03-06-2010
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Originally Posted by Espada View Post
Id' say all of the above, I'd like to see a persistent dungeon who's critters scaled with level.
This would be very nice. I've seen it on a few servers, but as I am completely ignorant of scripting stuff, I have no idea how hard it was to do.
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  #24  
Old 03-09-2010
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I voted 7 - 8, but I also agree with the more popular 13 - 14. These seem to be the sticking points for most of the folks I talk to. Truthfully, I'd like more dungeons/quests for every level, with the alternate routes of evil and good to take, with consideration to lawful and chaotic being mostly based on dialogue role-play.

If I were a little more talented with the bricks and mortar of NWN2, I'd throw some stuff together, myself.
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  #25  
Old 03-09-2010
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Id' say all of the above, I'd like to see a persistent dungeon who's critters scaled with level. If not that the 13-14 range because leveling really slows down past the initial quests around level 10 and this would add a bit of variety.
The problem with this is it attracts players of all levels, setting up unfair PVP challenges... or unfair buffing encounters. It's a pet peave of mine when someone tosses out Stone Skin to strangers.
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  #26  
Old 03-09-2010
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I voted 7-10, the more RP characters, Bards, Rogues, and others on a low combat potential path still get there butts handed to them regularly at level 6 fighting goblins in the hills I have a ranger who gets owned by the goblins in the Viridale, due to a low will save, he's pretty much been shelved at this point, though could probably make a tidy sum care bearing at the boarder and escorting people into the glade.

This is not to say that there is not a need for other level ranges. Or at least an adjustment in the way difficulty scales.
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  #27  
Old 03-19-2010
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Quote:
Originally Posted by Espada View Post
Id' say all of the above, I'd like to see a persistent dungeon who's critters scaled with level. If not that the 13-14 range because leveling really slows down past the initial quests around level 10 and this would add a bit of variety.
I agree completely, that's why I saved the quests for later rather than sooner on some of my characters (not all however)...
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  #28  
Old 03-19-2010
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What about a dungeon/cave that simply gets harder the deeper you get in? Perhaps a common stair case or room with multiple passages leading to harder and harder stuff. that way when a 15th level party goes in they do not spawn uber creature in the areas meant for 8th level parties.

Occasionally going to mossdale lower level chars get pelted by creatures that were spawn (and not killed) by the previous party going to the ungrotten grounds (can not remember the name)
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  #29  
Old 03-19-2010
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Originally Posted by nezzerscape View Post
What about a dungeon/cave that simply gets harder the deeper you get in? Perhaps a common stair case or room with multiple passages leading to harder and harder stuff. that way when a 15th level party goes in they do not spawn uber creature in the areas meant for 8th level parties.

Occasionally going to mossdale lower level chars get pelted by creatures that were spawn (and not killed) by the previous party going to the ungrotten grounds (can not remember the name)
Every dungeon I design gets harder the deeper you go in. It's just a natural expectation for me.
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  #30  
Old 03-19-2010
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Originally Posted by Espada View Post
Id' say all of the above, I'd like to see a persistent dungeon who's critters scaled with level. If not that the 13-14 range because leveling really slows down past the initial quests around level 10 and this would add a bit of variety.
I personally don't like this idea. For a few reasons.

1) Scaling encounters generally give the impression you're not getting stronger with levels. Killing mossclaw as a level 20 should feel like you're devestating to them. If they scale up with you, you feel like a level 1.

2) It'll encourage high levels to run around low level areas because they both get rewarded being there. This tends to end up in lowbie deaths for various reasons.

3) People will find a dungeon that is easy for them and just stay in it grinding eternally. I'd like to encourage grinding exploration by having people visit various locales throughout their career.
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