View Single Post
  #21  
Old 09-30-2015
Kitsunestume's Avatar
Kitsunestume Kitsunestume is offline
Developer
 
Join Date: Jun 2011
Location: Tech-Central, California (UTC-8)
Posts: 1,400
Rep Power: 109
Kitsunestume has a brilliant futureKitsunestume has a brilliant futureKitsunestume has a brilliant futureKitsunestume has a brilliant futureKitsunestume has a brilliant futureKitsunestume has a brilliant futureKitsunestume has a brilliant futureKitsunestume has a brilliant futureKitsunestume has a brilliant futureKitsunestume has a brilliant futureKitsunestume has a brilliant future
With all due respect, Fuzzy, the spells to which Thealis is reffering is combat damage spells. As I understood it, Chime mostly used enchantment spells, which are unaffected by total HP.

Since all creatures use maximum HD, they have usually 40-50% more HP than they would in P&P, where each hit-die is rolled, usually resulting in 'average HP' for each monster being half of the die-size times the number of die, instead of the maximum die-roll times the number of die.

Since offensive damage spells (blast-casts) were not modified to suit, they still deal half their damage on average. Where in P&P a fireball worth 10d6 (average 33, max 60) damage has a reasonable chance of killing a level 10 rogue (10 d6 HD: average 33, max 60 + con) who failed save, it never will one-shot in NWN2 (rogue has 60+con HP).

Such is what is meant by spells in NWN2 being less effective.

Power-Words are also significantly nerved, for similar reasons (level 20 fighter laughs at your feeble 100 HP requirement for PW: Kill and PW: Petrify, even after two IGMS to the face) . Any spell not reliant on direct HP for effect, however, is generally unaffacted.
Reply With Quote