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-   -   State of the Server (9/24/15) (http://www.sundren.org/forum/showthread.php?t=24426)

thaelis 09-28-2015 08:28 AM

Quote:

Originally Posted by Lotus (Post 174528)
1. Finished crafting. All recipes will be functional, all materials will be accessible through drops, nodes, and stores. Crafting will be a reliable way to keep your character competitively equipped.

Implement this alone and I would find time to play again :D

The soft level cap of 15 would be pretty awesome too. The retardation of leveling was one of the things that originally attracted me to Sundren.

As for suggestions, I think everyone here knows my stance on re-balancing of magic heh heh.

Torgar 09-28-2015 09:11 PM

Magic isn't unbalanced, unless you mean it's more useful in NWN2 then in traditional DnD, in which case it is a little unbalanced, in favor of the magic users. I've played three clerics, two spirit shamans, a druid, a sorceror, and a wizard all to at least 16 if not up to 20, and can say without a doubt, magic is pretty ok right where it is. To be honest, I don't see anything that NEEDS to be done with any of the caster classes in any real way, they are already fairly balanced. In fact, except for a few changes to help finish out balancing up the non-casters, class balance in general is probably the best on our server over any other server.

I, personally, am excited to see the crafting system be implemented along with the new faction system. I think a lot of interesting RP will be had with a host of new characters with fresh city-based factions to help push new storylines and get away from this "Good vs. evil, but only one side is ever strong at a time because 90% of people are playing neutral fence sitters." City vs. city will let us see good guys and bad guys working together to fight OTHER good guys and bad guys, because they want their city to win, more than they hate one another.

thaelis 09-29-2015 05:35 AM

There are indeed a few caster archetypes that are quite powerful. Buffing and Shapechanging into a Horned Devil, buffed Eldritch Knight, summoning a Death Knight and buffing, Maximised Missile Storms and Hand of Mundus class.

Claiming that spells themselves are more powerful than in D&D or Pathfinder is patently false. Spell durations for many spells are <10% of what they are in PnP. Likewise, damaging spells are about 50-60% as effective as PnP given that everything has almost double HP. It's the "Buff and forget" builds that are more powerful due to engine limitations, stacking bonuses etc

Doubtful 09-29-2015 08:46 AM

At the risk of veering utterly off-topic...

Personally I'm of the opinion that most of the defensive and buff based magic is balanced, offensive stuff (aside from the save v death stuff) is weak as hell.

Double or even triple the damage output of spells and let the fun times roll. Maybe combine with less HP on dungeon monsters.

Lotus 09-29-2015 10:09 AM

Is magic OP? Is it UP?

Only Lotus knows for sure.

jarlexel 09-29-2015 10:18 AM

Guys should beef up bards, their kinda weak here.

Kitsunestume 09-29-2015 12:20 PM

How feasible would it be for using the pathfinder feat progression, instead of the 3.5 progression?

Basically feat every odd, instead of feat every third.

I may well be wrong, but I'd see that it would allow for increased character breadth with a diminished power creep.

Requiem 09-29-2015 12:44 PM

Quote:

Originally Posted by jarlexel (Post 174561)
Guys should beef up bards, their kinda weak here.

http://www.giantitp.com/comics/oots0128.html

"...being a bard is pretty silly. You walk into dungeons and SING at people. Who could take that seriously?"

https://www.youtube.com/watch?v=2Ohk5Swy-04

All they really are good for is dying so important party members don't have to.

Fuzziebunny 09-29-2015 01:51 PM

I played a caster for some time. I would say that most spells are fairly balanced. My caster is a Heartwarder/Sorcerer and she can solo almost any dungon without any sort of faction gear, next to no armor and zero ability to melee. The only places she has an issue PVE wise, are places where the mobs are immune to mind effecting spells. And even in these places, I have managed a few work arounds that keep my toon from being totally useless.

The only time I would say that offensive magic is weak is PvP. Fighting other players will hurt your feelings if you are pure caster class. For the most part, faction gear and the ease of gaining scrolls and potions effectively make a DC Mage generally useless in PvP. That being said, this is an RP server and there are lots of ways to get your character's way without PVP.

jarlexel 09-29-2015 10:37 PM

LOL Requiem


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