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-   -   Update Sundren Jan 17th (http://www.sundren.org/forum/showthread.php?t=13448)

GodBeastX 01-17-2010 01:14 PM

Update Sundren Jan 17th
 
- New Area - Argyle Keep for CR14 to 18 players. BEWARE. Lore Post Here
* Special Thanks to Ash for providing me the Tavern Interior, the Stables Interior, the Tower Interior, and some help me with the chapel.

- Summon Creature completely updated by Phantom Lamb

- Contest NPCs added in
- Slither Scale in the Wet Caves off of Sestra rebalanced. Should be easier and give slightly better experience for people their level range.
- Cold Climb creatures rebalanced. Should be easier for players to get through the mountains.
- Magic Weapon and Greater Magic weapon now castable on Ranged Weapons like bows and on ammunition, like arrows. Should help ranged characters out a bit.
- Some Bloodmaim made stronger.

Edit:

-Potions now maximize heal rolls
-Fixed a few bugs in Argyle Keep
-Removed Dispel from Hexers. Way too many in area to be spamming that spell.
-Fixed Magic Weapon on ammo.

Peridan 01-17-2010 01:22 PM

Bring on the noise.

BattlePixie 01-17-2010 01:28 PM

sweetness, thanks guys!

Phantom Lamb 01-17-2010 02:44 PM

Please note: the new summons are not necessarily ways to detect alignment. At least not perfectly.

Spellcraft would tell you the spell summons based upon the caster's alignment--but not perfectly. You can summon "adjacently" in the alignment matrix. So, a CN could technically summon a CE outsider. Also, Knowledge Planar would tell you what kind of summon you're staring at, and what alignment that creature would be. Those two skills could help you determine what alignment the caster is NOT, but that's about it.

In other words, if you see someone walking around with a celestial, you can't say for certain the caster is good-aligned. Or visa versa. You could only know that they aren't evil.

GodBeastX 01-17-2010 06:18 PM

Updated.

Phantom Lamb 01-17-2010 06:21 PM

Updated your post to make the summons bold, cuz I think they're pretty cool! :D

Phantom Lamb 01-19-2010 09:13 PM

OK, OK, druids get some love too. Pixies, xorns, and other wild baddies may now pop up as results of your summons.

Qinniqtuq Aggaak 01-19-2010 11:31 PM

Quote:

Originally Posted by Phantom Lamb (Post 92254)
OK, OK, druids get some love too. Pixies, xorns, and other wild baddies may now pop up as results of your summons.

:) Right on. Any hot Nymphs on that summon list?

Phantom Lamb 01-20-2010 12:04 AM

Dryads :)

Oh, and one more thing:

I've added join quests for the Triumvirate and Helmites.

BattlePixie 01-20-2010 07:46 PM

awesome, thanks PL!


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