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Update Notes for August 19th, 2014
Argyle Keep Updates
Tupoun has been busy making some additional tweaks and changes to Argyle Forest and the keep. New Racial Template: WEREWOLF! Yes that's right, PCs can now become Werewolves (of the Caul Clan)... but before excitement overcomes this will be a closed and selective template! While there are many types of lycanthropes in the realms, Werewolves are by far the most common, especially in Icewind Dale. The legends of the Great White Werewolf betray a strain of the curse unique to Icewind Dale, where white-furred werewolves are especially vicious and terrifying. Template: ECL 8 Human Form +2 AC 4 STR, 2 dex, 4 con, 2 wis +5 survival, spot, listen 10 DR cold Immunity: Disease, Immunity: Poison Tracking, Scent, Darkvision Transformed (appearance changes) (Bonuses / feats IN ADDITION TO) Once per day ability PC weaponry is usable (no creature claws) 8 STR, 4 dex, 4 con, 2 wis 3 Regen 10 dr/silver Immunity: Mind-Affecting 50% speed boost To qualify, a PC must be bitten by a Werewolf who is a member of the Caul Clan. Also, PCs should have a tendency toward evil after the change (not to say you HAVE to be evil, but you're more predisposed to it). Please don't take this as an opportunity to critique the template build, we may make adjustments in the future if we don't like the balance but this is currently the final info. |
Yay werewolves
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Neat! Now the vamps can have some fun fightin' where wolves!
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There wolf!
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Tyranus can finally become a werewolf?! Where do I sign up!?
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Haha, awesome. What can these guys think of next?
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Cool always enjoy new content.
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And then came the Were-Bram. Then the Were-Brampire!
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Someone is totally going to make a Vampire-Werewolf hybrid *cringes at the utter horribleness of the cliche*
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