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Sundren Jobs |
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Aug 20, 2008 - 9:12 AM - by Saulus
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The Sundren Project thrives because of a strong community and a dedicated staff. A lot of talented individuals go into making the world of Sundren and our team is continuing to expand with the following open positions.
If you are experienced in any of these fields (professionally or otherwise) and are able to contribute 5-10 hours a week (minimum) then you may be right for the team!
For those attempting to break into the game industry this is a great opportunity to... [Read More]
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9 Replies | 371 Views
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New Server In, Pictures! |
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Sep 05, 2008 - 8:24 PM - by Saulus
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Hey guys,
So, want to see what I had to lug with another person just to actually not drop and smash this thing?

Yikes! She's a monster. Yes that's a rack mount server. Don't have a rack yet, but that's fine. I do have a shelf! I also might have found a surplus place I can pick up a rack cheap.
... [Read More]
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9 Replies | 170 Views
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Drug system now implemented! |
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Sep 05, 2008 - 10:10 AM - by Saulus
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Hey folks,
After a lot of testing and development (thanks to all those who helped beta-test) I would like to take the time to announce that Sundren's Persistent Drug system is now live and working!
It has been the product of many months of testing off and on but I'm finally happy with the finished product. Currently there are four drugs to choose from, and I plan on adding more in the near future. Sundren's drug system is directly modeled from the Book of Vile Darkness... [Read More]
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7 Replies | 143 Views
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Daily Server Reboot |
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Sep 03, 2008 - 5:48 PM - by Saulus
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After following up on some people describing delays ingame I started thoroughly logging all server performance activity, after determining that the network and server itself were performing fine I looked over to NWN2.
It seems most of these issues stem from the server running for long periods of time. In an effort to help alleviate any potential issues the server now reboots automatically every 12 hours at 1 AM GMT -5 (EST) and 1 PM (same timezone).
When the new server... [Read More]
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6 Replies | 129 Views
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Small Update - In Testing |
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Aug 31, 2008 - 3:10 PM - by Saulus
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There's a small update today I'd like to announce that I'm sure will excite you all. I will be testing several new systems for dungeons, one of which is respawnable traps -- this will allow rogues to successfully disarm and take traps. Removing a trap will effectively remove it from the area entirely for a set period of time.
This will apply to doors as well as chests, crates etc. Also, you can now destroy chests and containers, the chances of having broken loot in them are high,... [Read More]
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16 Replies | 378 Views
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The Black Feast
10 Hours Ago 10:54 PM
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3 Replies, 74 Views
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